Movement (Warlords III)

Movement Types
There are three basic Movement Types in the game. These dictate where an Army can path to and how many movement points it uses while doing so. Note that while Heroes have Land movement by default, if they are in a stack that has only fliers, the Hero will gain flying as well.

Movement Ability
An Army may have one or more Movement Bonuses. Each bonus reduces the cost of traversing that Terrain Type to 2 Movement Points.

Terrain Types
^ Note that Forests exist on top of another Terrain type, increasing the Movement Cost by +1

Terrain Bonuses
An Army may have up to one Terrain Bonus that grants it additional Strength when engaging in combat on a tile of the specified Terrain Type. Note that combat is assumed to take place on the defending tile.

Boats, Embarkation, and Disembarkation
Land Armies may Embark or Disembark onto their Side's Boat at a Port or bridge. Doing so will scale their available movement points according to the Boat. An Embarked Army's combat statistics are also capped to those of their Boat whilst Embarked.

Movement Rollover
If an Army ends its turn with some unspent Movement Points, up to two of those Movement Points are rolled over to the next turn and added to its standard Movement Point allowance, e.g. Peasants that have been idling at a City will have 20 Movement Points to spend when you do decide to move them, even though their Movement Point statistic is 18.