Warlords

The original 1990 game that started it all.

Warlords is a turn-based strategic war game from, Melbourne based, developer Strategic Studies Group (SSG) and designed Steve Fawkner. It can be played by one to eight people, with the computer taking the remaining positions.

An Overview
The Kingdom of Illuria, after some severe internal disputes, has settled under a sullen and uneasy peace. This truce has now disappeared, along with the arch-mage who imposed it. The eight empires of Illuria realize that this is their chance for total domination, a very unstable situation. Forces are being mobilized for conquest, and only one Supreme Warlord will prevail.

Your objectives in Warlords are brutally simple: to eliminate all organized opposition to your rule. To do this, you will have to control all eighty cities in the lands of Illuria, and thereby eliminate all seven opponents.

There are many ways to achieve this, and brute force is just one of them. you might ally with dragons or wizards, or have your Heros search out and wield magical swords that will tip the battle in your favour. Clever military tactics and even economic warfare are possibilities too!

The Kingdom of Illuria is roughly divided into eight parts, each one controlled by one of the eight empires. The Sirians, The Storm Giants, The Grey Dwarves, The Orcs of Kor, Elvallie, The Selentines, The Horse Lords, Lord Bane.

Gameplay
Warlords is a strategic war game played by one to eight people, with the computer taking the remaining positions. You may even watch eight computer players fight it out.

Gameplay consisted of moving units, attacking opponent units or cities, adjusting production in cities, and moving hero units to explore ruins, temples, libraries, and to discover allies, relics, and other items. The goal of the game was to conquer the land of Illuria by capturing or razing at least two thirds of the cities in the land.

Releases and Patches
The Mac OS demo was restricted to 40 turns.